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Contents
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* Menu:

* Section 1::	Introduction
* Section 2::	Installing JED
* Section 3::	Startup Files
* Section 4::	Starting JED
* Section 5::	Emulating Other Editors
* Section 6::	File Types and Sizes
* Section 7::	Backup and Auto-save Files
* Section 8::	Status line and Windows
* Section 9::	Mini-Buffer
* Section 10::	Basic Editing
* Section 11::	Modes
* Section 12::	Keyboard Macros
* Section 13::	Shells and Shell Commands
* Section 14::	Getting Help
* Section 15::	Editing Binary Files
* Section 16::	Dired--- the Directory editor
* Section 17::	Mail
* Section 18::	Customization
* Section 19::	Eight Bit Clean Issues
* Section 20::	Miscellaneous



-------------------------------------
This file has been translated from LaTeX by HeVeA.

Node: Section 1,	Next: Section 2,	Prev: Top,	Up: Top


1   Introduction
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  This document presents some basic information that users should know
in order to use jed effectively. Any questions, comments, or bug
reports, should be email-ed to the author. Please be sure to include the
version number. To be notified of future releases of jed, email to the
address below and your email address will be placed on the announcement
list. The email address is:
<<      davis AT space.edu  (Internet)
        davis@ohstpy (BITNET)
>>

Node: Section 2,	Next: Section 3,	Prev: Section 1,	Up: Top


2   Installing JED
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  Building jed from its sources requires the use of a C compiler that
understands function prototypes. jed has been successfully built with
'cc' on the ULTRIX, VMS, and IRIX operating systems. In addition, it has
been created using 'gcc' under SunOS and Borland's BCC 3.0 for the PC.
  Detailed installation instructions are in separate, operating system
dependent files. They are:
<<       UNIX:   install.unx
          VMS:   install.vms
        IBM-PC:   install.pc
>>

  When jed starts up, it will first try to load a site initialization
file called 'site.sl'. Site specific commands are placed here. Most
likely, 'site.sl' will define some functions, default hooks, etc...What
goes in it is left to the discretion of the user or system manager. See
the file 'site.sl' for examples.
  When loading 'site.sl' as well as other 'S-Lang' files (the user's
personal initialization file, '.jedrc' or 'jed.rc', is a special case,
see below), jed searches all directories specified by the environment
variable 'JED_LIBRARY', and if the file is not found, jed will look for
it in the default directory. The environment variable 'JED_LIBRARY' is a
comma separated list of directories. Here are some examples of setting
this variable for different systems:
<<      VMS:    define/job JED_LIBRARY  dev$lib:[jedfiles]
        UNIX:   setenv JED_LIBRARY '/usr/local/lib/jed,~/jed'
        IBMPC:  set JED_LIBRARY = c:\editors\jed\lib
>>

  You will probably want to put define 'JED_LIBRARY' in your login
startup file, e.g., 'autoexec.bat', 'login.com', or '.cshrc'.
  jed versions 0.92 and later allow the value of 'JED_LIBRARY' to be
specified at compile time an it may only be necessary to define
'JED_LIBRARY' as an environment variable to override its pre--compiled
value.
Node: Section 3,	Next: Section 4,	Prev: Section 2,	Up: Top


3   Startup Files
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  Once jed has loaded the startup file 'site.sl', it will try to load
the user's personal initialization file. It first looks in the directory
pointed to by the environment variable 'JED_HOME'. If that fails, it
then searches the 'HOME' directory and upon failure simply loads the one
supplied in 'JED_LIBRARY'.
  The name of the user initialization file varies according to the
operating system. On Unix systems this file must be called '.jedrc'
while on VMS and MSDOS, it goes by the name 'jed.rc'. For VMS systems,
the 'HOME' directory corresponds to the 'SYS$LOGIN' logical name while
for the other two systems, it corresponds to the 'HOME' environment
variable.
  The purpose of this file is to allow an individual user to tailor jed
to his or her personal taste. Most likely, this will involve choosing an
initial set of key-bindings, setting some variables, and so on.
Node: Section 4,	Next: Section 5,	Prev: Section 3,	Up: Top


4   Starting JED
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  Normally, jed is started as
<<     jed <file name>
>>
  or
<<     jed <file list>
>>

  However, jed also takes the switches defined in the following table:
<<     Switch          Meaning
       ------          -------
        -batch         run JED in batch mode.  This is a non-interactive
mode.
        -n             do not load jed.rc (.jedrc) file.
        -g <n>         goto line `n' in buffer
        -l <file>      load `file' as S-Lang code.
        -f <function>  execute S-Lang function named `function'
        -s <string>    search forward for `string'
        -2             split window
        -i <file>      insert <file> into current buffer.
>>

  For example, the command line:
<<                jed slang.c -g 1012 -s error -2 file.c -f eob
>>

  will start up jed, read in the file slang.c, goto line 1012 of slang.c
and start searching for the string error, split the window, read in
file.c and goto the end of the file.
  If the -batch parameter is used, it must be the first parameter.
Similarly, if -n is used, it must also be the first parameter unless
used with the -batch parameter in which case it must the second. jed
should only be run in batch mode when non--interactive operation is
desired. For example, jed is distributed with a file, 'mkdoc.sl', that
contains S--Lang code to produce a help file for functions and
variables. In fact, the help file 'jed_funs.hlp' was created by entering
<<                jed -batch -n -l mkdoc.sl
>>

  at the command line.
  Now suppose that you want to read in a file with the name of one of
the switches, say '-2'. How can this be done? The answer depends upon
the operating system. For Unix, instead of jed -2, use  jed ./-2; for
VMS, use jed []-2. The case for MS-DOS is similar to Unix except that
one must use the backslash.
  It is possible to completely change jed's command line syntax through
the use of the user defined function 'command_line_hook'. In fact, the
behavior described above is dictated by the value of 'command_line_hook'
as distributed in 'site.sl'. See the section on hooks for details.
Node: Section 5,	Next: Subsection 5-1,	Prev: Section 4,	Up: Top


5   Emulating Other Editors
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  jed's ability to create new functions using the S--Lang programming
language as well as allowing the user to choose key bindings, makes the
emulation of other editors possible. Currently, jed provides reasonable
emulation of the Emacs, EDT, and Wordstar editors.
* Menu:

* Subsection 5-1::	Emacs Emulation
* Subsection 5-2::	EDT Emulation
* Subsection 5-3::	Wordstar Emulation

Node: Subsection 5-1,	Next: Subsection 5-2,	Prev: Section 5,	Up: Section 5


5.1   Emacs Emulation
=====================

  Emacs Emulation is provided by the S-Lang code in 'emacs.sl'. The
basic functionality of Emacs is emulated; most Emacs users should have
no problem with jed. To enable Emacs emulation in jed, make sure that
the line
<<      evalfile ("emacs"); pop ():
>>
  is in your 'jed.rc' ('.jedrc') startup file. jed is distributed with
this line already present in the default 'jed.rc' file.
Node: Subsection 5-2,	Next: Subsection 5-3,	Prev: Subsection 5-1,	Up: Section 5


5.2   EDT Emulation
===================

  For EDT emulation, 'edt.sl' must be loaded. This is accomplished by
ensuring that the line
<<      evalfile ("edt"); pop ();
>>

  is in present in the 'jed.rc' ('.jedrc') Startup File. jed is
distributed with EDT emulation enabled on VMS and Unix systems but the
above line is commented out in the 'jed.rc' file on MS-DOS systems.
  This emulation provides a near identical emulation of the EDT keypad
key commands. In addition, the smaller keypad on the newer DEC terminals
is also setup. It is possible to have both EDT and Emacs emulation at
the same time. The only restriction is that 'emacs.sl' must be loaded
before 'edt.sl' is loaded.
  One minor difference between jed's EDT emulation and the real EDT
concerns the Ctrl-H key. EDT normally binds this to move the cursor to
the beginning of the line. However, jed uses it as a help key.
Nevertheless, it is possible to re-bind it. See the section on
re-binding keys as well as the file 'edt.sl' for hints. Alternatively,
simply put
<<      unsetkey ("^H"); setkey ("bol", "^H");
>>
  in the 'jed.rc' startup file after 'edt.sl' is loaded. Keep in mind
that the Ctrl-H key will no longer function as a help key if this is
done.
  EDT emulation for PCs only work with the enhanced keyboard. When
'edt.sl' is loaded, a variable 'NUMLOCK_IS_GOLD' is set which instructs
jed to interpret the Num-Lock key on the square numeric keypad to
function as the EDT GOLD key. In fact, this keypad should behave exactly
like the keypad on VTxxx terminals. The only other problem that remains
concerns the + key on the PC keypad. This key occupies two VTxxx key
positions, the minus and the comma (delete word and character) keys.
Thus a decision had to be made about which key to emulate. I chose the +
key to return the characters Esc O l which jed maps to the delete
character function. This may be changed to the delete word function if
you prefer. See the file 'edt.sl' for details.
  The GOLD--GOLD key combination toggles the keypad between application
and numeric states. On the PC, this is not possible. Instead, the PC F1
key has been instructed to perform this task.
Node: Subsection 5-3,	Next: Section 6,	Prev: Subsection 5-2,	Up: Section 5


5.3   Wordstar Emulation
========================

  'wordstar.sl' contains the S-Lang code for jed's Wordstar emulation.
Adding the line
<<      evalfile ("wordstar"); pop ();
>>
  to your 'jed.rc' ('.jedrc') startup file will enable jed's Wordstar
emulation.
Node: Section 6,	Next: Section 7,	Prev: Section 5,	Up: Top


6   File Types and Sizes
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  jed is primarily a text editor; however, it can also edit binary files
(see the section on editing binary files). As a result, jed may edit
lines of arbitrary length (actually this depends upon the size of an
integer). It is capable of editing arbitrarily large buffers as long as
there is enough memory for the buffer as well as the overhead involved.
This editor employs a linked list representation; hence, the overhead
can be quite high.
Node: Section 7,	Next: Section 8,	Prev: Section 6,	Up: Top


7   Backup and Auto-save Files
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  On UNIX and MS-DOS systems, jed creates backup files by appending a
'~' character to the filename. The VMS operating system handles backup
files itself. jed periodically auto-saves its buffers. On UNIX and
MS-DOS, auto-save files are prefixed with the pound sign #. On VMS, they
are prefixed with '_$'. The auto-save interval may be changed by setting
the variable 'MAX_HITS' to the desired value. The default is 300 "hits"
on the buffer. A "hit" is defined as a key which MAY change the state of
the buffer. Cursor movement keys do not cause hits on the buffer.
  Like many of jed's features, the names of auto-save and backup files
can be controlled by the user. The file 'site.sl' defines two functions,
'make_backup_filename', and 'make_autosave_filename' that generate the
file names described in the previous paragraph. Like all S--Lang
functions, these functions may be overloaded and replaced with different
ones. See also information about 'find_file_hook' in the section on
hooks.
  On UNIX systems, jed catches most signals and tries to auto-save its
buffers in the event of a crash or if the user accidently disconnects
from the system (SIGHUP).
  If an auto-save file exists and you is desire to recover data from the
auto-save file, use the function 'recover_file'. Whenever jed finds a
file, it checks to see if an auto-save file exists as well as the file's
date. If the dates are such that the auto-save file is more recent jed
will display a message in the mini-buffer alerting the user of this fact
and that the function 'recover_file' should be considered.
Node: Section 8,	Next: Section 9,	Prev: Section 7,	Up: Top


8   Status line and Windows
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  jed supports multiple windows. Each window may contain the same buffer
or different buffers. A status line is displayed immediately below each
window. The status line contains information such as the jed version
number, the buffer name, "mode", etc. Please beware of the following
indicators:
  **
   buffer has been modified since last save.
  %%
   buffer is read only.
  m
   Mark set indicator. This means a region is being defined.
  d
   File changed on disk indicator. This indicates that the file
associated with the buffer is newer than the buffer itself.
  s
   spot pushed indicator.
  +
   Undo is enabled for the buffer.
  [Macro]
   A macro is being defined.
  [Narrow] Buffer is narrowed to a region of LINES.
Node: Section 9,	Next: Subsection 9-1,	Prev: Section 8,	Up: Top


9   Mini-Buffer
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  The Mini-Buffer consists of a single line located at the bottom of the
screen. Much of the dialog between the user and jed takes place in this
buffer. For example, when you search for a string, jed will prompt you
for the string in the Mini-Buffer.
  The Mini-Buffer also provides a direct link to the S-Lang interpreter.
To access the interpreter, press Ctrl-X Esc and the S-Lang> prompt will
appear in the Mini-Buffer. Enter any valid S-Lang expression for
evaluation by the interpreter.
  It is possible to recall data previously entered into the Mini-Buffer
by using the up and down arrow keys. This makes it possible to use and
edit previous expressions in a convenient and efficient manner.
* Menu:

* Subsection 9-1::	Command Line Completion
* Subsection 9-2::	File Names
* Subsection 9-3::	Buffer Name and File Name Completion

Node: Subsection 9-1,	Next: Subsection 9-2,	Prev: Section 9,	Up: Section 9


9.1   Command Line Completion
=============================

  The jed editor has several hundred built--in functions as well as many
more written in the S-Lang extension language. Many of these functions
are bound to keys and many are not. It is simply unreasonable to require
the user to remember if a function is bound to a key or not and, if it
is, to remember the key to which it is bound. This is especially true of
those functions that are bound but rarely used. More often than not, one
simply forgets the exact name or spelling of a function and requires a
little help. For this reason, jed supports command line completion in
the mini-buffer. This function, called 'emacs_escape_x', is bound to the
key Esc X. This is one binding that must be remembered!
  As an example, suppose that you are editing several buffers and you
wish to insert the contents of one buffer into the current buffer. The
function that does this is called 'insert_buffer' and has no default
key-binding. Pressing Esc X produces the prompt M-x. This prompt,
borrowed from the Emacs editor, simply means that Esc X was pressed. Now
type in and hit the space bar or the Tab key. In this context
(completion context) the space bar and the Tab will expand the string in
the Mini-Buffer up until it is no longer unique. In this case,
'insert_file' and 'insert_buffer' are only the two functions that start
with in. Hence, in will expand to 'insert_' at which point it becomes
necessary to enter more information to uniquely specify the desired
function. However, in a completion context, the space bar also has a
special property that enables the user to cycle among the possible
completions. For this example, hitting the space bar twice consecutively
will produce the string 'insert_file' and hitting it again produces the
desired string 'insert_buffer'.
  The role of the space bar in completion is a point where Emacs and jed
differ. Emacs will pop up a buffer of possible completions but jed
expects the user to press the space bar to cycle among them. Both have
there pros and cons. Frequently, one sees messages on the Usenet
newsgroup 'gnu.emacs.help' from Emacs users asking for the kind of
completion jed employs.
Node: Subsection 9-2,	Next: Subsection 9-3,	Prev: Subsection 9-1,	Up: Section 9


9.2   File Names
================

  jed takes every file name and "expands it" according to a set of rules
which vary according to the Operating System. For concreteness, consider
jed running under MS-DOS. Suppose the user reads a new file into the
editor via the 'find_file' command which emacs binds to Ctrl-X Ctrl-F.
Then the following might be displayed in the mini-buffer:
<<      Find File: C:\JED\SLANG\
>>

  Here jed is prompting for a file name in the directory '\JED\SLANG' on
disk C:. However, suppose the user wants to get the file
'C:\JED\SRC\VIDEO.C'. Then the following responses produce equivalent
filenames when jed expands them internally:
<<      Find File: C:\JED\src\video.c
        Find File: C:\JED\SLANG\..\src\video.c
        Find File: C:\JED\SLANG\../src/video.c
>>

  Note that the on MS-DOS systems, jed replaces the / with a '\' and
that case is not important. Now suppose you wish to get the file VIDEO.C
from disk A:. The following are also valid:
<<      Find File: A:\video.c
        Find File: A:video.c
        Find File: C:\JED\SLANG\a:\video.c
>>

  In the last case, jed is smart enough to figure out what is really
meant. Although the above examples are for MS-DOS systems, the rules
also apply to Unix and VMS systems as well. The only change is the file
name syntax. For example, on VMS
<<      sys$manager:[misc]dev$user:[davis.jed]vms.c
        dev$user:[davis.jed]vms.c
>>
  become equivalent filenames upon expansion. For unix, the following
are equivalent:
<<      /user1/users/davis/jed/unix.c
        /usr/local/src//user1/users/davis/jed/unix.c
        /usr/local/src/~/jed/unix.c
>>

  Note the last example: the tilde character '~' always expands into the
users 'HOME' directory, in this case to '/user1/users/davis'.
  When jed writes a buffer out to a file, it usually prompts for a file
name in the minibuffer displaying the directory associated with the
current buffer. At this point a name can be appended to the directory
string to form a valid file name or the user may simply hit the RET key.
If the latter alternative is chosen, jed simply writes the buffer to the
file already associated with the buffer. Once the buffer is written to a
file, the buffer becomes attached to that file.
Node: Subsection 9-3,	Next: Section 10,	Prev: Subsection 9-2,	Up: Section 9


9.3   Buffer Name and File Name Completion
==========================================

  When jed prompts for a file name or a buffer name, the space bar and
the Tab keys are special. Hitting the Tab key will complete the name
that is currently in the minibuffer up until it is no longer unique. At
that point, you can either enter more characters to complete the name or
hit the space bar to cycle among the possible completions. The spacebar
must be pressed at least twice to cycle among the completions.
  On MSDOS and VMS, it is possible to use wildcard characters in the
file name for completion purposes. For example, entering *.c and hitting
the space bar will cycle among file names matching *.c. Unfortunately,
this feature is not available on unix systems.
Node: Section 10,	Next: Subsection 10-1,	Prev: Section 9,	Up: Top


10   Basic Editing
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  Editing with jed is pretty easy--- most keys simply insert themselves.
Movement around the buffer is usually done using the arrow keys or page
up and page down keys. If 'edt.sl' is loaded, the keypads on VTxxx
terminals function as well. Here, only the highlights are touched upon
(cut/paste operations are not considered "highlights"). In the
following, any character prefixed by the '^' character denotes a Control
character. On keyboards without an explicit Escape key, Ctrl-[ will most
likely generate and Escape character.
  A "prefix argument" to a command may be generated by first hitting the
Esc key, then entering the number followed by pressing the desired key.
Normally, the prefix argument is used simply for repetition. For
example, to move to the right 40 characters, one would press Esc 4 0
followed immediately by the right arrow key. This illustrates the use of
the repeat argument for repetition. However, the prefix argument may be
used in other ways as well. For example, to begin defining a region, one
would press the Ctrl-@ key. This sets the mark and begins highlighting.
Pressing the Ctrl-@ key with a prefix argument will abort the act of
defining the region and to pop the mark.
  The following list of useful keybindings assumes that 'emacs.sl' has
been loaded.
  Ctrl-L
   Redraw screen.
  Ctrl-_
   Undo (Control-underscore, also Ctrl-X u).
  Esc q
   Reformat paragraph (wrap mode). Used with a prefix argument. will
justify the paragraph as well.
  Esc n
   narrow paragraph (wrap mode). Used with a prefix argument will
justify the paragraph as well.
  Esc ;
   Make Language comment (Fortran and C)
  Esc '\'
   Trim whitespace around point
  Esc !
   Execute shell command
  Esc $
   Ispell word (unix)
  Ctrl-X ?
   Show line/column information.
  `
   'quoted_insert' --- insert next char as is (backquote key)
  Esc s
   Center line.
  Esc u
   Upcase word.
  Esc d
   Downcase word.
  Esc c
   Capitalize word.
  Esc x
   Get M-x minibuffer prompt with command completion
  Ctrl-X Ctrl-B
   pop up a list of buffers
  Ctrl-X Ctrl-C
   exit jed
  Ctrl-X 0
   Delete Current Window
  Ctrl-X 1
   One Window.
  Ctrl-X 2
   Split Window.
  Ctrl-X o
   Other window.
  Ctrl-X b
   switch to buffer
  Ctrl-X k
   kill buffer
  Ctrl-X s
   save some buffers
  Ctrl-X Esc
   Get S-Lang> prompt for interface to the S-Lang interpreter.
  Esc .
   Find tag (unix ctags compatible)
  Ctrl-@
   Set Mark (Begin defining a region). Used with a prefix argument
aborts the act of defining the region and pops the Mark.
* Menu:

* Subsection 10-1::	Undo
* Subsection 10-2::	Marking Text (Point and Mark)
* Subsection 10-3::	Tab Issues.
* Subsection 10-4::	Searching
* Subsection 10-5::	Rectangles
* Subsection 10-6::	Sorting

Node: Subsection 10-1,	Next: Subsection 10-2,	Prev: Section 10,	Up: Section 10


10.1   Undo
===========

  One of jed's nicest features is the ability to undo nearly any change
that occurs within a buffer at the touch of a key. If you delete a word,
you can undo it. If you delete 10 words in the middle of the buffer,
move to the top of the buffer and randomly make changes, you can undo
all of that too.
  By default, the 'undo' function is bound to the key Ctrl-_ (Ascii 31).
Since some terminals are not capable of generating this character, it is
also bound to the key sequence Ctrl-X u.
  Due to the lack of virtual memory support on IBMPC systems, the 'undo'
function is not enabled on every buffer. In particular, it is not
enabled for the '*scratch*' buffer. However, it is enabled for any
buffer which is associated with a file. A "plus" character on the left
hand side of the status line indicates that undo is enabled for the
buffer. It is possible to enable undo for any buffer by using the
'toggle_undo' function.
Node: Subsection 10-2,	Next: Subsection 10-3,	Prev: Subsection 10-1,	Up: Section 10


10.2   Marking Text (Point and Mark)
====================================

  Many commands work on certain regions of text. A region is defined by
the 'Point' and the 'Mark' The 'Point' is the location of the current
editing point or cursor position. The 'Mark' is the location of a mark.
The mark is set using the 'set_mark_cmd' which is bound to Ctrl-@
(Control-2 or Control-Space on some keyboards). When the mark is set,
the m mark indicator will appear on the status line. This indicates that
a region is being defined. Moving the cursor ('Point') defines the other
end of a region. If the variable HIGHLIGHT is non-zero, jed will
highlight the region as it is defined.
  Even without highlighting, it is easy to see where the location of the
mark is by using the 'exchange' command which is bound to Ctrl-X Ctrl-X.
This simply exchanges the 'Point' and the 'Mark'. The region is still
intact since it is defined only by the 'Point' and 'Mark'. Pressing
Ctrl-X Ctrl-X again restores the mark and Point back to their original
locations. Try it.
Node: Subsection 10-3,	Next: Subsection 10-4,	Prev: Subsection 10-2,	Up: Section 10


10.3   Tab Issues.
==================

  Strictly speaking, jed uses only fixed column tabs whose size is
determined by the value of the 'TAB' variable. Setting the 'TAB'
variable to 0 causes jed to not use tabs as whitespace and to display
tabs as Ctrl-I. Please note that changing the tab settings on the
terminal will have no effect as far as jed is concerned. The 'TAB'
variable is local to each buffer allowing every buffer to have its own
tab setting. The variable 'TAB_DEFAULT' is the tab setting that is given
to all newly created buffers. The default value for this variable is 8
which corresponds to eight column tabs.
  jed is also able to "simulate" arbitrary tabs as well through the use
of user defined tab stops. Calling the function 'edit_tab_stops' allows
the user to interactively set the tab stops. That is, one simply presses
Esc X to get the 'M-x' prompt and enters 'edit_tab_stops'. A window will
pop open displaying the current tab settings. To add a tab stop, simply
place a T in the appropriate column. Use the space bar to remove a tab
stop.
  Here an argument is presented in favor of simulated tabs over real tab
stops. First, consider what a "tab" really is. A "tab" in a file is
nothing more than a character whose ASCII value is 9. For this reason,
one also denotes a tab as '^I' (Ctrl-I). Unlike most other ASCII
characters, the effect of the tab character is device dependent and is
controlled through the device tab settings. Hence, a file which displays
one way on one device may look totally different on another device if
the tab settings do not correspond. For this reason, many people avoid
tabs altogether and others the adopt "standard" of eight column tabs.
Even though people always argue about what the correct tab settings
should be, it must be kept in mind that this is primarily a human issue
and not a machine issue.
  On a device employing tab stops, a tab will cause the cursor to jump
to the position of the next tab stop. Now consider the effect of
changing the tab settings. Assume that in one part of a document, text
was entered using the first setting and in another part, the second
setting was used. When moving from the part of the document where the
current tab setting is appropriate to the part where the other tab
setting was used will cause the document to look unformatted unless the
appropriate tab settings are restored. Wordprocessors store the tab
settings in the file with the text so that the tabs may be dynamically
changed to eliminate such unwanted behavior. However, text editors such
as jed, vi, Emacs, EDT, EVE (TPU), etc, do not store this information in
the file. jed avoids this problem by using simulated tabs. When using
simulated tabs, tabs are not really used at all. Rather jed inserts the
appropriate number of spaces to achieve the desired effect. This also
has the advantage of one being able to cut and paste from the part of a
document using one tab setting to another part with a different tab
setting. This simple operation may lead to unwanted results on some
wordprocessors as well as those text editors using real tab stops.
Node: Subsection 10-4,	Next: Subsection 10-5,	Prev: Subsection 10-3,	Up: Section 10


10.4   Searching
================

  jed currently has two kinds of searches: ordinary searches and
incremental searches. Both types of searches have forward and backward
versions. The actual functions for binding purposes are:
<<      search_forward
        search_backward
        isearch_forward
        isearch_backward
>>

  There is also the 'occur' function which finds all occurrences of a
single word (string). This function has no backwards version. By default
it is not bound to any keys, so to use it, 'occur' must be entered at
the 'M-x' prompt (Esc X) or one is always free to bind it to a key.
  In the following only the incremental search is discussed.
  The default type of search in Emacs in the incremental search.
However, since this type of search is confusing to the uninitiated, the
ordinary type of search has been made the default in jed's Emacs
emulation. For the traditional emacs keybinding, it is up to the user to
provide the keybinding.
  As the name suggests, an incremental search performs a search
incrementally. That is, as you enter the search string, the editor
begins searching right away. For example, suppose you wish to search for
the string apple. As soon as the letter a is entered into the
incremental search prompt, jed will search for the first occurrence of
a. Then as soon as the p is entered, jed will search from the current
point for the string ap, etc. This way, one is able to quickly locate
the desired string with only a minimal amount of information.
  Unlike the "ordinary" search, the incremental search is not terminated
with the Enter key. Hitting the Enter key causes jed to search for the
next occurrence of the string based on the data currently entered at the
prompt. The search is terminated with the Esc key.
  Finally, the DEL key (Ctrl-?) is used to erase the last character
entered at the search prompt. In addition to erasing the last character
of the search string, jed will return back to the location of the
previous match. Erasing all characters will cause the editor to return
to the place where the search began. Like many things, this is one of
those that is easier to do than explain. Feel free to play around with
it.
Node: Subsection 10-5,	Next: Subsection 10-6,	Prev: Subsection 10-4,	Up: Section 10


10.5   Rectangles
=================

  jed has built-in support for the editing of rectangular regions of
text. One corner of rectangle is defined by setting the mark somewhere
in the text. The Point (cursor location) defines the opposite corner of
the rectangle.
  Once a rectangle is defined, one may use the following functions:
  'kill_rect'
   Delete text inside the rectangle saving the rectangle in the internal
rectangle buffer.
  'n_rect'
   Push all text in the rectangle to the right outside the rectangle.
  'copy_rect'
   Copy text inside the rectangle to the internal rectangle buffer.
  'blank_rect'
   Replace all text inside the rectangle by spaces.
  The function 'insert_rect' inserts a previously killed or copied
rectangle into the text at the Point.
  These functions have no default binding and must be entered into the
MiniBuffer by pressing Esc X to produce the 'M-x' prompt.
Node: Subsection 10-6,	Next: Section 11,	Prev: Subsection 10-5,	Up: Section 10


10.6   Sorting
==============

  jed is capable of sorting a region of lines using the heapsort
algorithm. The region is sorted alphabetically based upon the ASCII
values of the characters located within a user defined rectangle in the
region. That is, the rectangle simply defines the characters upon what
the sort is based. Simply move to the top line of the region and set the
mark on the top left corner of the rectangle. Move to the bottom line
and place the point at the position which defines the lower right corner
of the rectangle. Press Esc X to get the 'M-x' prompt and enter 'sort'
As as example, consider the following data:
<<      Fruit:             Quantity:
        lemons                3
        pears                37
        peaches             175
        apples              200
        oranges              56
>>

  To sort the data based upon the name, move the Point to the top left
corner of the sorting rectangle. In this case, the Point should be moved
to the l in the word lemons. Set the mark. Now move to the lower right
corner of the rectangle which is immediately after the s in oranges.
Pressing Esc X and entering 'sort' yields:
<<      Fruit:             Quantity:
        apples              200
        lemons                3
        oranges              56
        peaches             175
        pears                37
>>

  Suppose that it is desired to sort by quantity instead. Looking at the
original (unsorted) data, move the Point to two spaces before the 3 on
the line containing lemons. The cursor should be right under the u in
Quantity. Set the mark. Now move the Point to immediately after 56 on
the oranges line and again press Esc X and enter 'sort'. This yields the
desired sort:
<<      Fruit:             Quantity:
        lemons                3
        pears                37
        oranges              56
        peaches             175
        apples              200
>>

Node: Section 11,	Next: Subsection 11-1,	Prev: Section 10,	Up: Top


11   Modes
*=*=*=*=*=


  jed supports two internal modes as well as user defined modes. The two
internal modes consist of a "C" mode for C Language programming and a
"Wrap" mode for ordinary text editing. Examples of user defined modes
are Fortran mode and DCL mode.
  Online documentation is provided for nearly every mode jed defines.
For help on the current mode, press Esc X and enter 'describe_mode'. A
window will appear with a short description of the special features of
the mode as well as a description of the variables affecting the mode.
* Menu:

* Subsection 11-1::	Wrap Mode
* Subsection 11-2::	Smart Quotes
* Subsection 11-3::	C Mode
* Subsection 11-4::	Fortran Mode

Node: Subsection 11-1,	Next: Subsection 11-2,	Prev: Section 11,	Up: Section 11


11.1   Wrap Mode
================

  In this mode, text is wrapped at the column given by the 'WRAP'
variable. The default is 78. The text does not wrap until the cursor
goes beyond the wrap column and a space is inserted.


11.1.1   Formatting paragraphs
------------------------------

  Paragraph delimiters are: blank lines, lines that begin with either a
percent character, %, or a backslash character '\'. This definition is
ideally suited for editing LaTeX documents. However, it is possible for
the user to change this definition. See the discussion of the hook,
'is_paragraph_separator', in the section on hooks for explicit details
on how to do this.
  The paragraph is formatted according to the indentation of the current
line. If the current line is indented, the paragraph will be given the
same indentation. The default binding for this function is Esc q.
  In addition, a paragraph may be "narrowed" by the 'narrow_paragraph'
function which is bound to Esc N by default. This differs from the
ordinary 'format_paragraph' function described above in that the right
margin is reduced by an amount equal to the indentation of the current
line. For example:
<<      This paragraph is the result of using the
        function ``narrow_paragraph''.  Note how the
        right margin is less here than in the above
        paragraph.
>>

  Finally, if either of these functions is called from the keyboard with
a prefix argument, the paragraph will be justified as well. For example,
pressing Esc 1 Esc N on the previous paragraph yields:
<<      This paragraph  is  the  result   of   using  the
        function   ``narrow_paragraph''.    Note  how the
        right margin   is less here  than  in   the above
        paragraph.
>>

  See the discussion of 'format_paragraph_hook' in the section on hooks
for details on how this is implemented.
Node: Subsection 11-2,	Next: Subsection 11-3,	Prev: Subsection 11-1,	Up: Section 11


11.2   Smart Quotes
===================

  You have probably noticed that many key words in this document are
quoted in double quotes like "this is double quoted" and `this is single
quoted'. By default, the double quote key (") and single quote key (')
are bound to the function 'text_smart_quote'. With this binding and in
wrap mode, the single quote key inserts a single quote with the "proper"
orientation and the double quote key inserts two single quotes of the
"proper" direction. To turn this off, rebind the keys to
'self_insert_cmd'. Some modes already do this (e.g., EDT).
  This brings up the question: if the double quote key is bound to
'text_smart_quote' then how does one insert the character (")? The most
common way is to use the 'quoted_insert' function which, by default, is
bound to the single backquote (`) key. This is the same mechanism that
is used to insert control characters. The other method is to use the
fact that if the preceding character is a backslash, '\', the character
simply self inserts. Again, this is ideal for writing TeX documents.
Node: Subsection 11-3,	Next: Subsection 11-4,	Prev: Subsection 11-2,	Up: Section 11


11.3   C Mode
=============

  C Mode facilitates the editing of C files. Much of the latter part of
the development of the jed editor was done using this mode. This mode
may be customized by a judicious choice of the variables 'C_INDENT' and
'C_BRACE' as well as the bindings of the curly brace keys {  and }.
Experiment to find what you like or write your own using the S-Lang
interface.
  By default, the Enter key is bound to the function
'newline_and_indent'. This does what its name suggests: inserts a
newline and indents. Again, some modes may rebind this key. In addition,
the keys {, }, and Tab are also special in this mode. The Tab key
indents the current line and the { and } keys insert themselves and
reindent. If you do not like any of these bindings, simply rebind the
offending one to 'self_insert_cmd'.
  Finally, the key sequence Esc ; is bound to a function called
'c_make_comment'. This function makes and indents a C comment to the
column specified by the value of the variable 'C_Comment_Column'. If a
comment is already present on the line, it is indented.
Node: Subsection 11-4,	Next: Section 12,	Prev: Subsection 11-3,	Up: Section 11


11.4   Fortran Mode
===================

  Fortran Mode is written entirely in S-Lang and is designed to
facilitate the writing of Fortran programs. It features automatic
indentation of Fortran code as well as automatic placement of Fortran
statement Labels.
  In this mode, the keys 0-9 are bound to a function 'for_elebel' which
does the following:

   1. Inserts the calling character (0-9) into the buffer.

   2. If the character is preceded by only other digit characters, it
   assumes the character is for a label and moves it to the appropriate
   position.

   3. Reindents the line.

  This function is very similar to the one Emacs uses for labels.
Node: Section 12,	Next: Section 13,	Prev: Section 11,	Up: Top


12   Keyboard Macros
*=*=*=*=*=*=*=*=*=*=


  jed is able to record a series of keystrokes from the terminal and
replay them. The saved series of keystrokes is known as a keyboard
macro. To begin a keyboard macro, simply enter the begin keyboard macro
key sequence which is bound to Ctrl-X ( if 'emacs.sl' is loaded. To stop
recording the keystrokes, enter Ctrl-X ). Then to "execute" the macro,
press Ctrl-X e. Please note that it is illegal to execute a macro while
defining one and doing so generates an error. A macro can be aborted at
anytime by pressing the Ctrl-G key.
  One nice feature jed includes is the 'macro_query' function. That is,
while defining a macro, the key sequence Ctrl-X q will cause jed to
issue the prompt Enter String: in the minibuffer. Any string that is
entered will be inserted into the buffer and the process of defining the
macro continues. Every time the macro is executed, jed will prompt for a
NEW string to be inserted.
  Any time an error is generated, the process of defining the macro is
aborted as well as execution of the macro. This is very useful and may
be exploited often. For example, suppose you want to trim excess
whitespace from the end of ALL lines in a buffer. Let us also suppose
that the number of lines in the buffer is less than 32000. Then consider
the following keystrokes:
<<      Ctrl-X (                      (begin macro)
        Ctrl-E                        (goto end of line)
        ESC                           (trim whitespace)
        Down Arrow                    (go down one line)
        Ctrl-X )                      (end macro)
>>

  Now the macro has been defined. So move to the top of the buffer and
execute it 32000 times:
<<      ESC <                         (top of buffer)
        ESC 3 2 0 0 0                 (repeat next command 32000 times
        Ctrl-X e                      (execute macro)
>>
  If the buffer has less than 32000 lines, the end of the buffer will be
reached and an error will be generated aborting the execution of the
macro.
Node: Section 13,	Next: Section 14,	Prev: Section 12,	Up: Top


13   Shells and Shell Commands
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=


  The default binding to execute a shell command and pump the output to
a buffer is Esc !. jed will prompt for a command line and spawn a
subprocess for its execution.
  Strictly speaking, jed does not support interactive subprocesses.
However, jed includes S-Lang code that "emulates" such a subprocess. It
may invoked by typing 'shell' at the 'M-x' minibuffer prompt. A window
will be created with a buffer named *shell* attached to it. Any text
entered at the system dependent shell prompt will be executed in a
subprocess and the result stuffed back in the shell buffer. Don't try to
execute any commands which try to take over the keyboard or the screen
or something undesirable may happen. Examples of types of stupid
commands are spawning other editors, logging in to remote systems, et
cetera. Even chdir is stupid since its effect is not permanent. That is,
<<      > cd ..
        > dir
>>

  will not do what might naively be expected. That is, the two commands
above are not equivalent to the single command dir ...
Node: Section 14,	Next: Section 15,	Prev: Section 13,	Up: Top


14   Getting Help
*=*=*=*=*=*=*=*=*


  jed's help functions are bound to Ctrl-H by default. For example,
Ctrl-H C will show what function a key carries out, Ctrl-H i will run
jed's info reader, Ctrl-H f will give help on a particular S-Lang
function, etc. However, some modes may use the Ctrl-H key for something
else. For example, if EDT mode is in effect, then Ctrl-H may be bound to
'bol' which causes the cursor to move to the beginning of the line. See
the section on EDT for more information.
  If jed is properly installed, this entire document is accessable from
within the editor using jed's info reader. Ctrl-H i will load
'info_mode' allowing the user to browse the document as well as other
"info" documents.
Node: Section 15,	Next: Section 16,	Prev: Section 14,	Up: Top


15   Editing Binary Files
*=*=*=*=*=*=*=*=*=*=*=*=*


  jed may edit binary files as long as the proper precautions are taken.
On IBMPC systems, this involves calling the S-Lang function
'set_file_translation' with an integer argument. If the argument is 0,
files are opened as text files; otherwise, they are opened in binary
mode. There is no need to call this function for other systems. However,
beware of the user variable 'ADD_NEWLINE' which if non zero, a newline
character will be appended to the file if the last character is not a
newline character. If you are going to edit binary files, it is probably
a good idea to set this variable to zero.
Node: Section 16,	Next: Section 17,	Prev: Section 15,	Up: Top


16   Dired--- the Directory editor
*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=


  In addition to editing files, jed is also able to rename and delete
them as well. jed's Dired mode allows one to do just this is a simple
and safe manner.
  To run dired, simply press Esc X and enter 'dired' at the prompt. jed
will load 'dired.sl' and prompt for a directory name. Once the directory
is given, jed will display a list files in the directory in a buffer
named *dired*. One may use normal buffer movement keys to move around
this buffer. To delete one or more files, use the d key to "tag" the
files. This in itself does not delete them; rather, it simply marks them
for deleting. A capital `D' will appear in the left margin to indicate
that a file has been tagged. Simply hit the u key to untag a file. The
delete key will also untag the previously tagged file.
  To actually delete the tagged files, press the `x' key. This action
causes jed to display a list of the tagged files in a separate window
and prompt the user for confirmation. Only when the proper confirmation
is given, will the file be deleted.
  Renaming a file is just as simple. Simply move to the line containg
the name of the file that you wish to rename and hit the `r' key. jed
will prompt for a filename or a directory name. If a directory is given,
the file will be moved to the new directory but will keep the name.
However, for the operation to succeed, the file must be one the same
file system. To rename tagged files to a different directory residing on
the same file system, use the m key. This has the effect of moving the
tagged file out of the current directory to the new one.
  One may also use the f key to read the file indicated by the cursor
position into a buffer for editing. If the file is a directory, the
directory will be used for dired operations. In addition, one may also
use the v to simply "view" a file.
  Finally, the g key will re-read the current directory and the h and ?
keys provide some help.
Node: Section 17,	Next: Section 18,	Prev: Section 16,	Up: Top


17   Mail
*=*=*=*=*


  This section applies to Unix and VMS systems only. On these systems,
it is possible to compose and send mail directly using jed. This assumes
that the Unix system has '/usr/ucb/mail'. It is trivial to modify
'mail.sl' to support another Unix mailer. For VMS, jed uses the callable
mail interface present on VMS versions 5.0 and later.
  The default binding for the mail is Ctrl-X m. Alternatively, one may
press Esc X and enter 'mail' at the M-x prompt. The mail function will
cause a window to open with a buffer called '*mail*' which contains the
three lines:
<<      To:
        Subject:
        ---text follows this line---
>>
  Simply enter the email address of the person that you want to send the
mail to on the line containing To: and put the subject of the message on
the next line labeled Subject:. The text that you wish to mail follows
the line labeled ---text follows this line--- which is used by jed as a
marker. After you have composed the mail message, press Esc X and enter
'send' at the 'M-x' prompt. For example, the following is an email
requesting to be put on the jed mailing list:
<<      To: davis AT space.edu
        Subject: jed mailing list
        ---text follows this line---
        Hi,

           Please add me to the JED mailing list so that I may be
notified
        of upcoming releases of JED.

        --Maria
>>

  For VMS systems, the above example will probably fail because an
internet address has been used for the example. For systems using a
TCP/IP package, it may be necessary to change davis AT space.edu to
something like smtp%"davis AT space.edu".
  The mail function looks for a user defined hook called 'mail_hook' and
execute it if it exists. This hook may be used to bind certain keys in
the keymap associated with the '*mail*' buffer. For example,
<<      define mail_hook ()
        {
          local_unsetkey ("^C");
          local_setkey ("send", "^C^C");
        }
>>

  defines the key Ctrl-C Ctrl-C in the mail keymap to perform the 'send'
function. Other possibilities include binding a key sequence, say Ctrl-C
Ctrl-W, to a function that inserts the contents of a signature file.
Node: Section 18,	Next: Subsection 18-1,	Prev: Section 17,	Up: Top


18   Customization
*=*=*=*=*=*=*=*=*=


  To extend jed, it is necessary to become familiar with the S-Lang
programming language. S-Lang not a standalone programming language like
C, Pascal, etc. Rather it is meant to be embedded into a C program. The
S-Lang programming language itself provides only arithmetic, looping,
and branching constructs. In addition, it defines a few other primitive
operations on its data structures. It is up to the application to define
other built-in operations tailored to the application. That is what has
been done for the jed editor. See the document 'slang.txt' for S-Lang
basics as well as the jed Programmer's Manual for functions jed has
added to the language. In any case, look at the '*.sl' files for
explicit examples.
  For the most part, the average user will simply want to rebind some
keys and change some variables (e.g., tab width). Here I discuss setting
keys and the predefined global variables.
* Menu:

* Subsection 18-1::	Setting Keys
* Subsection 18-2::	Predefined Variables
* Subsection 18-3::	Hooks
* Subsection 18-4::	S-Lang Programming Hints (Debugging)

Node: Subsection 18-1,	Next: Subsection 18-2,	Prev: Section 18,	Up: Section 18


18.1   Setting Keys
===================

  Defining a key to invoke a certain function is accomplished using the
'setkey' function. This function takes two arguments: the function to be
executed and the key binding. For example, suppose that you want to bind
the key Ctrl-A to cause the cursor to go to the beginning of the current
line. The jed function that causes this is 'bol' (See the jed
Programmer's Manual for a complete list of functions). Putting the line:
<<      setkey ("bol", "^A");
>>
  in the startup file 'jed.rc' ('.jedrc') file will perform the binding.
Here '^A' consists of the two characters '^' and A which jed will
interpret as the single character 'Ctrl-A'. For more examples, see
either of the S-Lang files 'emacs.sl' or 'edt.sl'.
  The first argument to the 'setkey' function may be any
S-Langexpression. Well, almost any. The only restriction is that the
newline character cannot appear in the expression. For example, the line
<<
        setkey ("bol();skip_white ();",  "^A");
>>
  defines the 'Ctrl-A' key such that when it is pressed, the editing
point will move the beginning of the line and then skip whitespace up to
the first non-whitespace character on the line.
  In addition to being able to define keys to execute functions, it is
also possible to define a key to directly insert a string of characters.
For example, suppose that you want to define a key to insert the string
int main(int argc, char **argv) whenever you press the key  Esc m. This
may be accomplished as follows:
<<      setkey (" int main(int argc, char **argv)", "\em");
>>

  Notice two things. First of all, the key sequence Esc m has been
written as '"\em"' where '\e' will be interpreted by jed as Esc. The
other salient feature is that the first argument to 'setkey', the
"function" argument, begins with a space. This tells jed that it is not
be interpreted as the name of a function; rather, the characters
following the space are to be inserted into the buffer. Omitting the
space character would cause jed to execute a function called int
main(int argc, char **argv) which would fail and generate an error.
  Finally, it is possible to define a key to execute a series of
keystrokes similar to a keyboard macro. This is done by prefixing the
"function" name with the @ character. This instructs jed to interpret
the characters following the @ character as characters entered from the
keyboard and execute any function that they are bound to. For example,
consider the following key definition which will generate a C language
comment to comment out the current line of text. In C, this may be
achieved by inserting symbol "/*" at the beginning of the line and
inserting "*/" at the end of the line. Hence, the sequence is clear
(Emacs keybindings):


   1. Goto the beginning of the line: Ctrl-A or decimal '"\001"'.

   2. Insert /*.

   3. Goto end of the line: Ctrl-E or decimal '\005'.

   4. Insert */

  To bind this sequence of steps to the key sequence Esc ;, simply use
<<     setkey("@\001/*\005*/", "\e;");
>>

  Again, the prefix @ lets jed know that the remaining characters will
carry out the functions they are currently bound to. Also pay particular
attention to the way Ctrl-A and Ctrl-E have been written. Do not attempt
to use the '^' to represent "Ctrl". It does not have the same meaning in
the first argument to the 'setkey' function as it does in the second
argument. To have control characters in the first argument, you must
enter them as '\'xyz where xyz is a three digit decimal number
coinciding with the ASCII value of the character. In this notation, the
Esc character could have been written as '\027'. See the S-Lang
Programmer's Reference Manual for further discussion of this notation.
  The 'setkey' function sets a key in the 'global' keymap from which all
others are derived. It is also possible to use the function
'local_setkey' which operates only upon the current keymap which may or
may not be the 'global' map.
Node: Subsection 18-2,	Next: Subsection 18-3,	Prev: Subsection 18-1,	Up: Section 18


18.2   Predefined Variables
===========================

  jed includes some predefined variables which the user may change. By
convention, predefined variables are in uppercase. The variables which
effect all modes include:
  'BLINK'
   (1) if non-zero, blink matching parenthesis.
  'TAB_DEFAULT'
   (8) sets default tab setting for newly created buffers to specified
number of columns.
  'TAB'
   Value of tab setting for current buffer.
  'ADD_NEWLINE'
   (1) adds newline to end of file if needed when writing it out to the
disk.
  'META_CHAR'
   (-1) prefix for chars with high bit set (see section on eight bit
clean issues for details)
  'DISPLAY_EIGHT_BIT'
   see section on eight bit clean issues.
  'COLOR'
   (23) IBMPC background color (see 'jed.rc' for meaning)
  'LINENUMBERS'
   (0) if 1, show current line number on status line
  'WANT_EOB'
   (0) if 1, [EOB] denotes end of buffer.
  'TERM_CANNOT_INSERT'
   (0) if 1, do not put the terminal in insert mode when writing to the
screen.
  'IGNORE_BEEP'
   (0) do not beep the terminal when signalling errors
  In addition to the above, there are variables which affect only
certain modes. See the section on modes for details.
Node: Subsection 18-3,	Next: Subsection 18-4,	Prev: Subsection 18-2,	Up: Section 18


18.3   Hooks
============

  A hook is a user defined function that jed calls under certain
conditions which allow the user to modify default actions. For example,
when jed starts up it looks for the existence of a user defined function
'command_line_hook'. If this function exists, jed calls the function.
What the function does is completely arbitrary and is left to the
discretion of the user. The startup file, 'site.sl', defines such a
function which reads in the files listed on the command line. It is also
this function which loads the 'jed.rc' startup file. Unlike the other
hooks, this one must be present in the file 'site.sl' since it is the
only file loaded before calling the hook.
  After the startup files are loaded, jed calls the hook
'jed_startup_hook' immediately before entering the main editor loop.
This hook is useful to modify certain data structures which may not have
existed when the startup files were loaded.
  In addition to the above hooks, jed currently also looks for:
  'suspend_hook'
   function to be executed before suspending
  'resume_hook'
   function that gets carried out after suspension
  'exit_hook'
   gets executed before exiting jed
  'mode_hook'
   sets buffer mode based on filename extension
  'find_file_hook'
   called before file is read into a buffer. It currently checks for
presence of autosave file and warns user if it is more recent than file.
  See 'site.sl' for explicit examples of the above hooks.
  Another useful hook is 'is_paragraph_separator'. This hook is called
when jed searches for the beginning or end of a paragraph. This search
is performed by all paragraph formatting functions as well as the
forward and backward paragraph movement commands. As jed performs the
search, it moves from one line to another testing the line to see if it
separates a paragraph. The function of the hook is to make this decision
and return zero if the line does not separate paragraphs or return one
if it does. The default value of this hook may be written in S-Lang as
<<     define is_paragraph_separator ()
       {
         bol ();
         if (looking_at ("\\")) return 1;
         if (looking_at ("%")) return 1;
         skip_white(); eolp ();
       }
>>

  A related hook called after a paragraph is formatted is
'format_paragraph_hook'. This hook is only called if either
'format_paragraph' or 'narrow_paragraph' is called with a prefix digit
argument. For example, 'format_paragraph' is bound to  Esc q. Simply
pressing this key sequence will call  'format_paragraph' but
'format_paragraph_hook' will not be called.  However, pressing Esc 1
followed by Esc q will result in a call to 'format_paragraph_hook'.
Currently, this hook simply justifies the paragraph. That is, it fills
each line in the paragraph such that the line ends at the right margin,
which is defined by the 'WRAP' variable.
Node: Subsection 18-4,	Next: Section 19,	Prev: Subsection 18-3,	Up: Section 18


18.4   S-Lang Programming Hints (Debugging)
===========================================

  This section assumes some knowledge about S-Lang and is designed to
explain how to debug S-Lang routines quickly. For information about
S-Lang, read 'slang.txt'.
  There are two ways of loading a file of S-Lang code into jed. The most
common way is through the function 'evalfile'. If an error occurs while
loading a file, jed will give some indication of where the problem lies
by displaying the line number and the offending bit of S-Lang code in
the minibuffer. In practice though, this can be quite inefficient. The
'evalfile' function is primarily designed to load debugged and tested
S-Lang code.
  The best way to develop and test S-Lang code with jed is to use the
function 'evalbuffer'. Simply load the piece of code into jed as an
ordinary file, press Esc X and enter the function 'evalbuffer' If the
piece of code in the buffer has any syntax errors, jed will put the
cursor on the error. This is the best way to spot compile time errors
such as syntax errors. However, this will not catch runtime errors.
  When a runtime error occurs, jed will put the cursor on the top level
function where the original call was made and NOT the actual location of
the function. To aid in determining where an error occurs, jed can be
made to give a symbolic traceback. As the S-Lang runtime stack unwinds,
S-Lang will simply print the name of function at that particular level.
If the function includes local variables, their values will be dumped as
well. Hence, it is easy to quickly narrow the location of an error down
to function where the error occurs. By default, the traceback is
disabled. The traceback is enabled by setting the S-Lang variable
'_traceback' to a non-zero value. It is simpliest to just press Ctrl-X
Esc and enter '_traceback = 1' at the S-Lang prompt. This is one of
those times where one needs access to the S-Lang> prompt and not the M-x
prompt. For example, consider the following piece of code:
<<      define fun_two () {forever {}}   % loops forever
        define fun_one () {fun_two ()}   % calls fun_two-- never returns
>>
  Simply enter the above into an empty jed '*scratch*' buffer, then
press Ctrl-X Esc and enter:
<<
        _traceback = 1; () = evalbuffer (); fun_one ();
>>
  This will turn on tracebacks, evaluate the buffer and call the
function 'fun_one'. jed will then be put into an infinite loop which can
only be stopped by pressing the abort character which by default is
Ctrl-G. Doing so, will produce the traceback messages
<<       S-Lang Traceback: fun_two
         S-Lang Traceback: fun_one
>>
  in addition to the error message User Break!. Of course, this
technique only narrows down the source of an error to a particular
function. To proceed further, it may necessary to put "print" statements
at suitable places in the function. There are several ways to do this:

   1. Use the 'insert' function to insert the contents of a variable
   into the current buffer.

   2. Use the 'error' function to abort the function and display the
   value of a variable in the minibuffer.

   3. Use the 'message' function to display the value of a variable in
   the minibuffer. Unlike 'error', the 'message' function does not abort
   the execution of the function.

  Since each of these functions require a string argument, it is usually
best to call the 'string' function first for the conversion followed by
the output function. This has to be done anyway if it is desired to get
the contents of an integer variable. Although the second approach is
prehaps the most useful in practice, it is somtimes appropriate to use a
combination of these techniques.
  Finally, to print the entire stack, one can use the 'print_stack'
function. This function dumps the S-Lang runtime stack into the
*traceback* buffer.
  Since S-Lang is an interpreted language, judicious application of the
above techniques should lead very quickly to the source of any errors.
Node: Section 19,	Next: Subsection 19-1,	Prev: Section 18,	Up: Top


19   Eight Bit Clean Issues
*=*=*=*=*=*=*=*=*=*=*=*=*=*


* Menu:

* Subsection 19-1::	Displaying Characters with the High Bit Set
* Subsection 19-2::	Inputting Characters with the hight bit Set
* Subsection 19-3::	Upper Case - Lower Case Conversions

Node: Subsection 19-1,	Next: Subsection 19-2,	Prev: Section 19,	Up: Section 19


19.1   Displaying Characters with the High Bit Set
==================================================

  There are several issues to consider here. The most important issue is
how to get jed to display 8 bit characters in a "clean" way. By "clean"
I mean any character with the high bit set is sent to the display device
as is. This is achieved by putting the line:
<<      DISPLAY_EIGHT_BIT = 1;
>>

  in the 'jed.rc' ('.jedrc') startup file. European systems might want
to put this in the file 'site.sl' for all users. The default is 1 so
unless its value has been changed, this step may not be necessary.
  There is another issue. Suppose you want to display 8 bit characters
with extended Ascii codes greater than or equal to some value, say 160.
This is done by putting 'DISPLAY_EIGHT_BIT = 160;'. I believe that ISO
Latin character sets assume this. This is the default value for Unix and
VMS systems.
Node: Subsection 19-2,	Next: Subsection 19-3,	Prev: Subsection 19-1,	Up: Section 19


19.2   Inputting Characters with the hight bit Set
==================================================
   Inputting characters with the high bit set into jed is another issue.
How jed interprets this bit is controlled by the variable 'META_CHAR'.
What happens is this: When jed reads a character from the input device
with the high bit set, it:

   1. Checks the value of 'META_CHAR'. If this value is -1, jed simply
   inserts the character into the buffer.

   2. For any other value of 'META_CHAR' in the range 0 to 255, jed
   returns two 7-bit characters. The first character returned is
   'META_CHAR' itself. The next character returned is the original
   character but with the high bit stripped.

  The default value of 'META_CHAR' is -1 which means that when jed sees
a character with the high bit set, jed leaves it as is. Please note that
a character with the high bit set it cannot be the prefix character of a
keymap. It can be a part of the keymap but not the prefix.
  Some systems only handle 7-bit character sequences and as a result,
jed will only see 7-bit characters. jed is still able to insert any
character in the range 0-255 on a 7-bit system. This is done through the
use of the 'quoted_insert' function which, by default, is bound to the
backquote key `. If the 'quoted_insert' function is called with a digit
argument (repeat argument), the character with the value of the argument
is inserted into the buffer. Operationally, one hits Esc, enters the
extended Ascii code and hits the backquote key. For example, to insert
character 255 into the buffer, simply press the following five keys: Esc
2 5 5 `.
Node: Subsection 19-3,	Next: Section 20,	Prev: Subsection 19-2,	Up: Section 19


19.3   Upper Case - Lower Case Conversions
==========================================

  The above discussion centers around input and output of characters
with the high bit set. How jed treats them internally is another issue
and new questions arise. For example, what is the uppercase equivalent
of a character with ASCII code 231? This may vary from language to
language. Some languages even have characters whose uppercase equivalent
correspond to multiple characters. For jed, the following assumptions
have been made:

   - Each character is only 8 bits.
   - Each character has a unique uppercase equivalent.
   - Each character has a unique lowercase equivalent.
    It would be nice if a fourth assumption could be made:

   - The value of the lowercase of a character is greater than or equal
   to its uppercase counterpart.
    However, apparently this is not possible since most IBMPC character
sets violate this assumption. Hence, jed does not assume it. Suppose X
is the upper case value of some character and suppose Y is its lower
case value. Then to make jed aware of this fact and use it case
conversions, it may be necessary to put a statement of the form:
<<     define_case (X, Y);
>>
  in the startup file. For example, suppose 211 is the uppercase of 244.
Then, the line
<<      define_case (211, 244);
>>
  will make jed use this fact in operations involving the case of a
character.
  This has already been done for the ISO Latin 1 character set. See the
file 'iso-latin.sl' for details. For MSDOS, this will not work. Instead
use the files 'dos437.sl' and 'dos850.sl'. By default, jed's internal
lookup tables are initialized to the ISO Latin set for Unix and VMS
systems and to the DOS 437 code page for the IBMPC. To change the
defaults, it is only necessary to load the appropriate file. For
example, to load 'dos850.sl' definitions, put
<<      evalfile ("dos850"); pop ();
>>
  in the startup file (e.g., 'site.sl'). In addition to
uppercase/lowercase information, these files also contain word
definitions, i.e., which characters constitute a "word".
Node: Section 20,	Next: Subsection 20-1,	Prev: Section 19,	Up: Top


20   Miscellaneous
*=*=*=*=*=*=*=*=*=


* Menu:

* Subsection 20-1::	Abort Character
* Subsection 20-2::	Input Translation
* Subsection 20-3::	Display Sizes

Node: Subsection 20-1,	Next: Subsection 20-2,	Prev: Section 20,	Up: Section 20


20.1   Abort Character
======================
   The abort character (Ctrl-G by default) is special and should not be
rebound. On the IBMPC, the keyboard interrupt 0x09 is hooked and a quit
condition is signaled when it is pressed. For this reason, it should not
be used in any keybindings. A similar statement holds for the other
systems.
  This character may be changed using the function 'set_abort_char'
Using this function affects all keymaps. For example, putting the line
<<      set_abort_char (30);
>>
  in your 'jed.rc' file will change the abort character from its current
value to 30 which is Ctrl-'^'.
Node: Subsection 20-2,	Next: Subsection 20-3,	Prev: Subsection 20-1,	Up: Section 20


20.2   Input Translation
========================

  By using the function 'map_input' the user is able to remap characters
input from the terminal before jed's keymap routines have a chance to
act upon them. This is useful when it is difficult to get jed to see
certain characters. For example, consider the Ctrl-S character. This
character is especially notorious because many systems use it and Ctrl-Q
for flow control. Nevertheless Emacs uses Ctrl-S for searching. Short of
rebinding all keys which involve a Ctrl-S how does one work with
functions that are bound to key sequences using Ctrl-S? This is where
'map_input' comes into play. The 'map_input' function requires two
integer arguments which define how a given ascii character is to be
mapped. Suppose that you wish to substitute Ctrl-'\' for Ctrl-S
everywhere. The line
<<      map_input (28, 19);
>>
  will do the trick. Here 28 is the ascii character of Ctrl-'\' and 19
is the ascii character for the Ctrl-S.
  As another example, consider the case where the backspace key sends
out a Ctrl-H instead of the DEL character (Ctrl-?).
<<      map_input (8, 127);
>>
  will map the Ctrl-H (ascii 8) to the delete character (ascii 127).
Node: Subsection 20-3,	Prev: Subsection 20-2,	Up: Section 20


20.3   Display Sizes
====================

  On VMS and unix systems, the screen size may be changed to either 80
or 132 columns by using the functions 'w80' and 'w132' respectively.
Simply enter the appropriate function name at the 'M-x' prompt in the
minibuffer. The default binding for access to the minibuffer is Esc X.
Most window systems, e.g., DECWindows, allow the window size to be
changed. When this is done, jed should automatically adapt to the new
size.
  On the PC, at this time the screen size cannot be changed while jed is
running. Instead it is necessary to exit jed first then set the display
size and rerun jed.

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