B::Concise(3perl) Perl Programmers Reference Guide B::Concise(3perl)
NAME
B::Concise - Walk Perl syntax tree, printing concise info about ops
SYNOPSIS
perl -MO=Concise[,OPTIONS] foo.pl
use B::Concise qw(set_style add_callback);
DESCRIPTION
This compiler backend prints the internal OPs of a Perl program's syntax tree in one of
several space-efficient text formats suitable for debugging the inner workings of perl or
other compiler backends. It can print OPs in the order they appear in the OP tree, in the
order they will execute, or in a text approximation to their tree structure, and the for-
mat of the information displyed is customizable. Its function is similar to that of perl's
-Dx debugging flag or the B::Terse module, but it is more sophisticated and flexible.
EXAMPLE
Here's is a short example of output, using the default formatting conventions :
% perl -MO=Concise -e '$a = $b + 42'
8 <@> leave[1 ref] vKP/REFC ->(end)
1 <0> enter ->2
2 <;> nextstate(main 1 -e:1) v ->3
7 <2> sassign vKS/2 ->8
5 <2> add[t1] sK/2 ->6
- <1> ex-rv2sv sK/1 ->4
3 <$> gvsv(*b) s ->4
4 <$> const(IV 42) s ->5
- <1> ex-rv2sv sKRM*/1 ->7
6 <$> gvsv(*a) s ->7
Each line corresponds to an operator. Null ops appear as "ex-opname", where opname is the
op that has been optimized away by perl.
The number on the first row indicates the op's sequence number. It's given in base 36 by
default.
The symbol between angle brackets indicates the op's type : for example, <2> is a BINOP,
<@> a LISTOP, etc. (see "OP class abbreviations").
The opname may be followed by op-specific information in parentheses (e.g. "gvsv(*b)"),
and by targ information in brackets (e.g. "leave[t1]").
Next come the op flags. The common flags are listed below ("OP flags abbreviations"). The
private flags follow, separated by a slash. For example, "vKP/REFC" means that the leave
op has public flags OPf_WANT_VOID, OPf_KIDS, and OPf_PARENS, and the private flag OPpREF-
COUNTED.
Finally an arrow points to the sequence number of the next op.
OPTIONS
Arguments that don't start with a hyphen are taken to be the names of subroutines to print
the OPs of; if no such functions are specified, the main body of the program (outside any
subroutines, and not including use'd or require'd files) is printed. Passing "BEGIN",
"CHECK", "INIT", or "END" will cause all of the corresponding special blocks to be
printed.
-basic
Print OPs in the order they appear in the OP tree (a preorder traversal, starting at
the root). The indentation of each OP shows its level in the tree. This mode is the
default, so the flag is included simply for completeness.
-exec
Print OPs in the order they would normally execute (for the majority of constructs
this is a postorder traversal of the tree, ending at the root). In most cases the OP
that usually follows a given OP will appear directly below it; alternate paths are
shown by indentation. In cases like loops when control jumps out of a linear path, a
'goto' line is generated.
-tree
Print OPs in a text approximation of a tree, with the root of the tree at the left and
'left-to-right' order of children transformed into 'top-to-bottom'. Because this mode
grows both to the right and down, it isn't suitable for large programs (unless you
have a very wide terminal).
-compact
Use a tree format in which the minimum amount of space is used for the lines connect-
ing nodes (one character in most cases). This squeezes out a few precious columns of
screen real estate.
-loose
Use a tree format that uses longer edges to separate OP nodes. This format tends to
look better than the compact one, especially in ASCII, and is the default.
-vt Use tree connecting characters drawn from the VT100 line-drawing set. This looks bet-
ter if your terminal supports it.
-ascii
Draw the tree with standard ASCII characters like "+" and "|". These don't look as
clean as the VT100 characters, but they'll work with almost any terminal (or the hori-
zontal scrolling mode of less(1)) and are suitable for text documentation or email.
This is the default.
-main
Include the main program in the output, even if subroutines were also specified.
-basen
Print OP sequence numbers in base n. If n is greater than 10, the digit for 11 will be
'a', and so on. If n is greater than 36, the digit for 37 will be 'A', and so on until
62. Values greater than 62 are not currently supported. The default is 36.
-bigendian
Print sequence numbers with the most significant digit first. This is the usual con-
vention for Arabic numerals, and the default.
-littleendian
Print seqence numbers with the least significant digit first.
-concise
Use the author's favorite set of formatting conventions. This is the default, of
course.
-terse
Use formatting conventions that emulate the output of B::Terse. The basic mode is
almost indistinguishable from the real B::Terse, and the exec mode looks very similar,
but is in a more logical order and lacks curly brackets. B::Terse doesn't have a tree
mode, so the tree mode is only vaguely reminiscient of B::Terse.
-linenoise
Use formatting conventions in which the name of each OP, rather than being written out
in full, is represented by a one- or two-character abbreviation. This is mainly a
joke.
-debug
Use formatting conventions reminiscient of B::Debug; these aren't very concise at all.
-env
Use formatting conventions read from the environment variables "B_CONCISE_FORMAT",
"B_CONCISE_GOTO_FORMAT", and "B_CONCISE_TREE_FORMAT".
FORMATTING SPECIFICATIONS
For each general style ('concise', 'terse', 'linenoise', etc.) there are three specifica-
tions: one of how OPs should appear in the basic or exec modes, one of how 'goto' lines
should appear (these occur in the exec mode only), and one of how nodes should appear in
tree mode. Each has the same format, described below. Any text that doesn't match a spe-
cial pattern is copied verbatim.
(x(exec_text;basic_text)x)
Generates exec_text in exec mode, or basic_text in basic mode.
(*(text)*)
Generates one copy of text for each indentation level.
(*(text1;text2)*)
Generates one fewer copies of text1 than the indentation level, followed by one copy
of text2 if the indentation level is more than 0.
(?(text1#varText2)?)
If the value of var is true (not empty or zero), generates the value of var surrounded
by text1 and Text2, otherwise nothing.
#var
Generates the value of the variable var.
#varN
Generates the value of var, left jutified to fill N spaces.
~ Any number of tildes and surrounding whitespace will be collapsed to a single space.
The following variables are recognized:
#addr
The address of the OP, in hexidecimal.
#arg
The OP-specific information of the OP (such as the SV for an SVOP, the non-local exit
pointers for a LOOP, etc.) enclosed in paretheses.
#class
The B-determined class of the OP, in all caps.
#classsym
A single symbol abbreviating the class of the OP.
#coplabel
The label of the statement or block the OP is the start of, if any.
#exname
The name of the OP, or 'ex-foo' if the OP is a null that used to be a foo.
#extarg
The target of the OP, or nothing for a nulled OP.
#firstaddr
The address of the OP's first child, in hexidecimal.
#flags
The OP's flags, abbreviated as a series of symbols.
#flagval
The numeric value of the OP's flags.
#hyphseq
The sequence number of the OP, or a hyphen if it doesn't have one.
#label
'NEXT', 'LAST', or 'REDO' if the OP is a target of one of those in exec mode, or empty
otherwise.
#lastaddr
The address of the OP's last child, in hexidecimal.
#name
The OP's name.
#NAME
The OP's name, in all caps.
#next
The sequence number of the OP's next OP.
#nextaddr
The address of the OP's next OP, in hexidecimal.
#noise
A one- or two-character abbreviation for the OP's name.
#private
The OP's private flags, rendered with abbreviated names if possible.
#privval
The numeric value of the OP's private flags.
#seq
The sequence number of the OP. Note that this is now a sequence number generated by
B::Concise, rather than the real op_seq value (for which see #seqnum).
#seqnum
The real sequence number of the OP, as a regular number and not adjusted to be rela-
tive to the start of the real program. (This will generally be a fairly large number
because all of B::Concise is compiled before your program is).
#sibaddr
The address of the OP's next youngest sibling, in hexidecimal.
#svaddr
The address of the OP's SV, if it has an SV, in hexidecimal.
#svclass
The class of the OP's SV, if it has one, in all caps (e.g., 'IV').
#svval
The value of the OP's SV, if it has one, in a short human-readable format.
#targ
The numeric value of the OP's targ.
#targarg
The name of the variable the OP's targ refers to, if any, otherwise the letter t fol-
lowed by the OP's targ in decimal.
#targarglife
Same as #targarg, but followed by the COP sequence numbers that delimit the variable's
lifetime (or 'end' for a variable in an open scope) for a variable.
#typenum
The numeric value of the OP's type, in decimal.
ABBREVIATIONS
OP flags abbreviations
v OPf_WANT_VOID Want nothing (void context)
s OPf_WANT_SCALAR Want single value (scalar context)
l OPf_WANT_LIST Want list of any length (list context)
K OPf_KIDS There is a firstborn child.
P OPf_PARENS This operator was parenthesized.
(Or block needs explicit scope entry.)
R OPf_REF Certified reference.
(Return container, not containee).
M OPf_MOD Will modify (lvalue).
S OPf_STACKED Some arg is arriving on the stack.
* OPf_SPECIAL Do something weird for this op (see op.h)
OP class abbreviations
0 OP (aka BASEOP) An OP with no children
1 UNOP An OP with one child
2 BINOP An OP with two children
| LOGOP A control branch OP
@ LISTOP An OP that could have lots of children
/ PMOP An OP with a regular expression
$ SVOP An OP with an SV
" PVOP An OP with a string
{ LOOP An OP that holds pointers for a loop
; COP An OP that marks the start of a statement
# PADOP An OP with a GV on the pad
Using B::Concise outside of the O framework
You can use B::Concise, and call compile() directly, thereby avoiding the compile-only
operation of O. For example, you could use the debugger to step through B::Concise::com-
pile() itself.
When doing so, you can alter Concise output by providing new output styles, and optionally
by adding callback routines which populate new variables that may be rendered as part of
those styles. For all following sections, please review "FORMATTING SPECIFICATIONS".
example: Altering Concise Output
use B::Concise qw(set_style add_callback);
set_style($your_format, $your_gotofmt, $your_treefmt);
add_callback
( sub {
my ($h, $op, $format, $level, $stylename) = @_;
$h->{variable} = some_func($op);
}
);
B::Concise::compile(@options)->();
set_style()
set_style accepts 3 arguments, and updates the three components of an output style
(basic-exec, goto, tree). It has one minor drawback though: it doesn't register the style
under a new name, thus you may prefer to use add_style() and/or set_style_standard()
instead.
add_style()
This subroutine accepts a new style name and three style arguments as above, and creates,
registers, and selects the newly named style. It is an error to re-add a style; call
set_style_standard() to switch between several styles.
set_style_standard($name)
This restores one of the standard styles: "terse", "concise", "linenoise", "debug", "env",
into effect. It also accepts style names previously defined with add_style().
add_callback()
If your newly minted styles refer to any #variables, you'll need to define a callback sub-
routine that will populate (or modify) those variables. They are then available for use
in the style you've chosen.
The callbacks are called for each opcode visited by Concise, in the same order as they are
added. Each subroutine is passed five parameters.
1. A hashref, containing the variable names and values which are
populated into the report-line for the op
2. the op, as a B<B::OP> object
3. a reference to the format string
4. the formatting (indent) level
5. the selected stylename
To define your own variables, simply add them to the hash, or change existing values if
you need to. The level and format are passed in as references to scalars, but it is
unlikely that they will need to be changed or even used.
running B::Concise::compile()
compile accepts options as described above in "OPTIONS", and arguments, which are either
coderefs, or subroutine names.
compile() constructs and returns a coderef, which when invoked, scans the optree, and
prints the results to STDOUT. Once you have the coderef, you may change the output style;
thereafter the coderef renders in the new style.
walk_output lets you change the print destination from STDOUT to another open filehandle,
or into a string passed as a ref.
walk_output(\my $buf);
B::Concise::compile('-concise','funcName', \&aSubRef)->();
print "Concise Results: $buf\n";
For each subroutine visited, the opcode info is preceded by a single line containing
either the subroutine name or the stringified coderef.
To switch back to one of the standard styles like "concise" or "terse", call
"set_style_standard", or pass the style name into B::Concise::compile() (as done above).
B::Concise::reset_sequence()
This function (not exported) lets you reset the sequence numbers (note that they're num-
bered arbitrarily, their goal being to be human readable). Its purpose is mostly to sup-
port testing, i.e. to compare the concise output from two identical anonymous subroutines
(but different instances). Without the reset, B::Concise, seeing that they're separate
optrees, generates different sequence numbers in the output.
Errors
All detected errors, (invalid arguments, internal errors, etc.) are resolved with a
die($message). Use an eval if you wish to catch these errors and continue processing.
In particular, compile will die as follows if you've asked for a non-existent func-
tion-name, a non-existent coderef, or a non-CODE reference.
AUTHOR
Stephen McCamant, <smcc AT CSUA.EDU>.
perl v5.8.4 2001-09-21 B::Concise(3perl)
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