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B::Concise(3perl)                Perl Programmers Reference Guide               B::Concise(3perl)



NAME
       B::Concise - Walk Perl syntax tree, printing concise info about ops

SYNOPSIS
           perl -MO=Concise[,OPTIONS] foo.pl

           use B::Concise qw(set_style add_callback);

DESCRIPTION
       This compiler backend prints the internal OPs of a Perl program's syntax tree in one of
       several space-efficient text formats suitable for debugging the inner workings of perl or
       other compiler backends. It can print OPs in the order they appear in the OP tree, in the
       order they will execute, or in a text approximation to their tree structure, and the for-
       mat of the information displyed is customizable. Its function is similar to that of perl's
       -Dx debugging flag or the B::Terse module, but it is more sophisticated and flexible.

EXAMPLE
       Here's is a short example of output, using the default formatting conventions :

           % perl -MO=Concise -e '$a = $b + 42'
           8  <@> leave[1 ref] vKP/REFC ->(end)
           1     <0> enter ->2
           2     <;> nextstate(main 1 -e:1) v ->3
           7     <2> sassign vKS/2 ->8
           5        <2> add[t1] sK/2 ->6
           -           <1> ex-rv2sv sK/1 ->4
           3              <$> gvsv(*b) s ->4
           4           <$> const(IV 42) s ->5
           -        <1> ex-rv2sv sKRM*/1 ->7
           6           <$> gvsv(*a) s ->7

       Each line corresponds to an operator. Null ops appear as "ex-opname", where opname is the
       op that has been optimized away by perl.

       The number on the first row indicates the op's sequence number. It's given in base 36 by
       default.

       The symbol between angle brackets indicates the op's type : for example, <2> is a BINOP,
       <@> a LISTOP, etc. (see "OP class abbreviations").

       The opname may be followed by op-specific information in parentheses (e.g. "gvsv(*b)"),
       and by targ information in brackets (e.g.  "leave[t1]").

       Next come the op flags. The common flags are listed below ("OP flags abbreviations"). The
       private flags follow, separated by a slash. For example, "vKP/REFC" means that the leave
       op has public flags OPf_WANT_VOID, OPf_KIDS, and OPf_PARENS, and the private flag OPpREF-
       COUNTED.

       Finally an arrow points to the sequence number of the next op.

OPTIONS
       Arguments that don't start with a hyphen are taken to be the names of subroutines to print
       the OPs of; if no such functions are specified, the main body of the program (outside any
       subroutines, and not including use'd or require'd files) is printed. Passing "BEGIN",
       "CHECK", "INIT", or "END" will cause all of the corresponding special blocks to be
       printed.

       -basic
           Print OPs in the order they appear in the OP tree (a preorder traversal, starting at
           the root). The indentation of each OP shows its level in the tree.  This mode is the
           default, so the flag is included simply for completeness.

       -exec
           Print OPs in the order they would normally execute (for the majority of constructs
           this is a postorder traversal of the tree, ending at the root). In most cases the OP
           that usually follows a given OP will appear directly below it; alternate paths are
           shown by indentation. In cases like loops when control jumps out of a linear path, a
           'goto' line is generated.

       -tree
           Print OPs in a text approximation of a tree, with the root of the tree at the left and
           'left-to-right' order of children transformed into 'top-to-bottom'. Because this mode
           grows both to the right and down, it isn't suitable for large programs (unless you
           have a very wide terminal).

       -compact
           Use a tree format in which the minimum amount of space is used for the lines connect-
           ing nodes (one character in most cases). This squeezes out a few precious columns of
           screen real estate.

       -loose
           Use a tree format that uses longer edges to separate OP nodes. This format tends to
           look better than the compact one, especially in ASCII, and is the default.

       -vt Use tree connecting characters drawn from the VT100 line-drawing set.  This looks bet-
           ter if your terminal supports it.

       -ascii
           Draw the tree with standard ASCII characters like "+" and "|". These don't look as
           clean as the VT100 characters, but they'll work with almost any terminal (or the hori-
           zontal scrolling mode of less(1)) and are suitable for text documentation or email.
           This is the default.

       -main
           Include the main program in the output, even if subroutines were also specified.

       -basen
           Print OP sequence numbers in base n. If n is greater than 10, the digit for 11 will be
           'a', and so on. If n is greater than 36, the digit for 37 will be 'A', and so on until
           62. Values greater than 62 are not currently supported. The default is 36.

       -bigendian
           Print sequence numbers with the most significant digit first. This is the usual con-
           vention for Arabic numerals, and the default.

       -littleendian
           Print seqence numbers with the least significant digit first.

       -concise
           Use the author's favorite set of formatting conventions. This is the default, of
           course.

       -terse
           Use formatting conventions that emulate the output of B::Terse. The basic mode is
           almost indistinguishable from the real B::Terse, and the exec mode looks very similar,
           but is in a more logical order and lacks curly brackets. B::Terse doesn't have a tree
           mode, so the tree mode is only vaguely reminiscient of B::Terse.

       -linenoise
           Use formatting conventions in which the name of each OP, rather than being written out
           in full, is represented by a one- or two-character abbreviation.  This is mainly a
           joke.

       -debug
           Use formatting conventions reminiscient of B::Debug; these aren't very concise at all.

       -env
           Use formatting conventions read from the environment variables "B_CONCISE_FORMAT",
           "B_CONCISE_GOTO_FORMAT", and "B_CONCISE_TREE_FORMAT".

FORMATTING SPECIFICATIONS
       For each general style ('concise', 'terse', 'linenoise', etc.) there are three specifica-
       tions: one of how OPs should appear in the basic or exec modes, one of how 'goto' lines
       should appear (these occur in the exec mode only), and one of how nodes should appear in
       tree mode. Each has the same format, described below. Any text that doesn't match a spe-
       cial pattern is copied verbatim.

       (x(exec_text;basic_text)x)
           Generates exec_text in exec mode, or basic_text in basic mode.

       (*(text)*)
           Generates one copy of text for each indentation level.

       (*(text1;text2)*)
           Generates one fewer copies of text1 than the indentation level, followed by one copy
           of text2 if the indentation level is more than 0.

       (?(text1#varText2)?)
           If the value of var is true (not empty or zero), generates the value of var surrounded
           by text1 and Text2, otherwise nothing.

       #var
           Generates the value of the variable var.

       #varN
           Generates the value of var, left jutified to fill N spaces.

       ~   Any number of tildes and surrounding whitespace will be collapsed to a single space.

       The following variables are recognized:

       #addr
           The address of the OP, in hexidecimal.

       #arg
           The OP-specific information of the OP (such as the SV for an SVOP, the non-local exit
           pointers for a LOOP, etc.) enclosed in paretheses.

       #class
           The B-determined class of the OP, in all caps.

       #classsym
           A single symbol abbreviating the class of the OP.

       #coplabel
           The label of the statement or block the OP is the start of, if any.

       #exname
           The name of the OP, or 'ex-foo' if the OP is a null that used to be a foo.

       #extarg
           The target of the OP, or nothing for a nulled OP.

       #firstaddr
           The address of the OP's first child, in hexidecimal.

       #flags
           The OP's flags, abbreviated as a series of symbols.

       #flagval
           The numeric value of the OP's flags.

       #hyphseq
           The sequence number of the OP, or a hyphen if it doesn't have one.

       #label
           'NEXT', 'LAST', or 'REDO' if the OP is a target of one of those in exec mode, or empty
           otherwise.

       #lastaddr
           The address of the OP's last child, in hexidecimal.

       #name
           The OP's name.

       #NAME
           The OP's name, in all caps.

       #next
           The sequence number of the OP's next OP.

       #nextaddr
           The address of the OP's next OP, in hexidecimal.

       #noise
           A one- or two-character abbreviation for the OP's name.

       #private
           The OP's private flags, rendered with abbreviated names if possible.

       #privval
           The numeric value of the OP's private flags.

       #seq
           The sequence number of the OP. Note that this is now a sequence number generated by
           B::Concise, rather than the real op_seq value (for which see #seqnum).

       #seqnum
           The real sequence number of the OP, as a regular number and not adjusted to be rela-
           tive to the start of the real program. (This will generally be a fairly large number
           because all of B::Concise is compiled before your program is).

       #sibaddr
           The address of the OP's next youngest sibling, in hexidecimal.

       #svaddr
           The address of the OP's SV, if it has an SV, in hexidecimal.

       #svclass
           The class of the OP's SV, if it has one, in all caps (e.g., 'IV').

       #svval
           The value of the OP's SV, if it has one, in a short human-readable format.

       #targ
           The numeric value of the OP's targ.

       #targarg
           The name of the variable the OP's targ refers to, if any, otherwise the letter t fol-
           lowed by the OP's targ in decimal.

       #targarglife
           Same as #targarg, but followed by the COP sequence numbers that delimit the variable's
           lifetime (or 'end' for a variable in an open scope) for a variable.

       #typenum
           The numeric value of the OP's type, in decimal.

ABBREVIATIONS
       OP flags abbreviations

           v      OPf_WANT_VOID    Want nothing (void context)
           s      OPf_WANT_SCALAR  Want single value (scalar context)
           l      OPf_WANT_LIST    Want list of any length (list context)
           K      OPf_KIDS         There is a firstborn child.
           P      OPf_PARENS       This operator was parenthesized.
                                    (Or block needs explicit scope entry.)
           R      OPf_REF          Certified reference.
                                    (Return container, not containee).
           M      OPf_MOD          Will modify (lvalue).
           S      OPf_STACKED      Some arg is arriving on the stack.
           *      OPf_SPECIAL      Do something weird for this op (see op.h)

       OP class abbreviations

           0      OP (aka BASEOP)  An OP with no children
           1      UNOP             An OP with one child
           2      BINOP            An OP with two children
           |      LOGOP            A control branch OP
           @      LISTOP           An OP that could have lots of children
           /      PMOP             An OP with a regular expression
           $      SVOP             An OP with an SV
           "      PVOP             An OP with a string
           {      LOOP             An OP that holds pointers for a loop
           ;      COP              An OP that marks the start of a statement
           #      PADOP            An OP with a GV on the pad

Using B::Concise outside of the O framework
       You can use B::Concise, and call compile() directly, thereby avoiding the compile-only
       operation of O.  For example, you could use the debugger to step through B::Concise::com-
       pile() itself.

       When doing so, you can alter Concise output by providing new output styles, and optionally
       by adding callback routines which populate new variables that may be rendered as part of
       those styles.  For all following sections, please review "FORMATTING SPECIFICATIONS".

       example: Altering Concise Output

           use B::Concise qw(set_style add_callback);
           set_style($your_format, $your_gotofmt, $your_treefmt);
           add_callback
             ( sub {
                   my ($h, $op, $format, $level, $stylename) = @_;
                   $h->{variable} = some_func($op);
               }
             );
           B::Concise::compile(@options)->();

       set_style()

       set_style accepts 3 arguments, and updates the three components of an output style
       (basic-exec, goto, tree). It has one minor drawback though: it doesn't register the style
       under a new name, thus you may prefer to use add_style() and/or set_style_standard()
       instead.

       add_style()

       This subroutine accepts a new style name and three style arguments as above, and creates,
       registers, and selects the newly named style.  It is an error to re-add a style; call
       set_style_standard() to switch between several styles.

       set_style_standard($name)

       This restores one of the standard styles: "terse", "concise", "linenoise", "debug", "env",
       into effect.  It also accepts style names previously defined with add_style().

       add_callback()

       If your newly minted styles refer to any #variables, you'll need to define a callback sub-
       routine that will populate (or modify) those variables.  They are then available for use
       in the style you've chosen.

       The callbacks are called for each opcode visited by Concise, in the same order as they are
       added.  Each subroutine is passed five parameters.

         1. A hashref, containing the variable names and values which are
            populated into the report-line for the op
         2. the op, as a B<B::OP> object
         3. a reference to the format string
         4. the formatting (indent) level
         5. the selected stylename

       To define your own variables, simply add them to the hash, or change existing values if
       you need to.  The level and format are passed in as references to scalars, but it is
       unlikely that they will need to be changed or even used.

       running B::Concise::compile()

       compile accepts options as described above in "OPTIONS", and arguments, which are either
       coderefs, or subroutine names.

       compile() constructs and returns a coderef, which when invoked, scans the optree, and
       prints the results to STDOUT.  Once you have the coderef, you may change the output style;
       thereafter the coderef renders in the new style.

       walk_output lets you change the print destination from STDOUT to another open filehandle,
       or into a string passed as a ref.

           walk_output(\my $buf);
           B::Concise::compile('-concise','funcName', \&aSubRef)->();
           print "Concise Results: $buf\n";

       For each subroutine visited, the opcode info is preceded by a single line containing
       either the subroutine name or the stringified coderef.

       To switch back to one of the standard styles like "concise" or "terse", call
       "set_style_standard", or pass the style name into B::Concise::compile() (as done above).

       B::Concise::reset_sequence()

       This function (not exported) lets you reset the sequence numbers (note that they're num-
       bered arbitrarily, their goal being to be human readable).  Its purpose is mostly to sup-
       port testing, i.e. to compare the concise output from two identical anonymous subroutines
       (but different instances).  Without the reset, B::Concise, seeing that they're separate
       optrees, generates different sequence numbers in the output.

       Errors

       All detected errors, (invalid arguments, internal errors, etc.) are resolved with a
       die($message). Use an eval if you wish to catch these errors and continue processing.

       In particular, compile will die as follows if you've asked for a non-existent func-
       tion-name, a non-existent coderef, or a non-CODE reference.

AUTHOR
       Stephen McCamant, <smcc AT CSUA.EDU>.



perl v5.8.4                                 2001-09-21                          B::Concise(3perl)

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